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Channel: Answers for "Destroy One Child, Not All"
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Answer by taxvi

i think the problem is the 22nd line in the 3rd script, how about this? if (hit.GetComponent() && hit.GetComponent().buttonOccupied == true)

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Answer by shadow2matrix

I Solved It! Here is my solution, I added the destroy script to the script_Atom and removed it from script_Controller. I needed to be a bit more specific with gameObject hits so it turns out @taxvi was...

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